
The player models (speaking from the few I’ve managed to unlock) are all cosmetic and do not change the appearance of the game beyond the small, blocky avatar. Collect enough and you can unlock new player models. There are cubes scattered across the tiles that you can pick up as you play. Jumping from tile to tile at a rapid pace will trigger a score multiplier that will increase your score until your momentum slows.

There are three tile types: landing on a big tile awards you with 1 point, landing on a medium-sized tile awards you with 2 points, and landing on the smaller tiles awards you with 3 points. The scoring system doesn’t count how far you go, but instead it counts the kinds of tiles you’re jumping to and how fast you are jumping around. But apart from having a minimalistic, outer-space theme, and a different scoring system, Cube Jump is basically a cut-and-paste, watered-down Crossy Road. Now, that wouldn’t necessarily be a bad thing, if Cube Jump added to the formula in its own way. Instead of jumping into the empty spaces, like you do in Crossy Road, you jump to the occupied spaces in Cube Jump, -imagine the platforms in Cube Jump are the roofs of vehicles, to help you visualize what I mean. Mechanically speaking, Cube Jump and Crossy Road are essentially the same game. How much you’ll actually enjoy Cube Jump all comes down to to pretty much how much you enjoy Crossy Road.
#Cube jumping games how to#
It’s all a super simple concept, and just as easy to play as it was to explain how to play it.

As an endless arcade game, Cube Jump has players bouncing a cube through the vastness of space, hoping from moving platform to moving platform, attempting to see how far they can travel. Feels like a watered-down Crossy Road spin-off.Ĭube Jump is Ketchapp’s latest title.
